Init: +12M. Senses: all-around vision, arcane sight, darkvision 60 ft., detect scrying, limitless vision, mistsight, see in darkness, true seeing; Perception +29. Aura: frightful presence (40 ft., DC 16). Ac: 30, touch 12, flat-footed 28 (+2 Dex, +4 insight, +18 natural, –4 size).
Hp: 184 (13d8+126).
Fortitude: +10. Reflex: +6. Will: +9. Defensive Abilities: absolute readiness, rock catching. Dr: 10/epic. Resist: cold 30, fire 30. Immune: blindness, dazzled. Weaknesses: vulnerable to fascination and sleep.
Speed: 40 ft.. Melee: 2 claws +20 (3d6+14 plus grab), bite +19 (2d8+14). Ranged: rock +8 (3d6+14). Space: 20 ft.. Reach: 20 ft.. Special Attacks: accurate strikes, constrict (3d6+14), eye gouge, fascinating gaze, mythic power (6/day, surge +1d8), rend (2 claws, 3d6+21), rock throwing (200 ft.). Strength: 39. Dexterity: 14. Constitution: 23. Intelligence: 13. Wisdom: 12. Charisma: 10.
Base Attack: +9. Cmb: +27 (+31 grapple). Cmd: 43.
Feats: AlertnessM, Combat ReflexesM, Improved InitiativeM, Intimidating Prowess, Quicken Spell-Like Ability (true strike), Skill Focus (Perception), Weapon Focus (claw).
Skills: Climb +24, Handle Animal +6, Intimidate +30, Knowledge (history) +10, Perception +29 (+37 on vision–based Perception checks), Sense Motive +23, Swim +24. Racial Modifiers: +8 on vision–based Perception checks.
Languages: Aklo, Celestial, Common.
Environment: any land. Organization: solitary. Treasure: standard.
spell-like abilities: (CL 14th; concentration +20)
Constant-arcane sight, detect scrying, true seeing
At will-arcane eye, clairaudience/clairvoyance, status, true strike
3/day-quickened true strike
Description: This misshapen giant is covered in horns, tumorous tentacles, unsightly warts, and strange, staring eyes.
Special Abilities
An argus is never surprised or flat-footed. It can act in the surprise round as if it were a normal round. An argus's attacks ignore the AC bonus granted to targets by any cover less than total cover, and the miss chance granted to targets by any concealment less than total concealment.Eye Gouge
If an argus rends or pins an opponent, as a swift action it can attempt a dirty trick maneuver to blind the target. If its combat maneuver check exceeds the DC by 10 or more, the opponent is permanently blinded. A creature within 40 feet of an argus must succeed at a DC 16 Will saving throw or be fascinated for 5d6 rounds. If the creature has 4 or fewer Hit Dice, it is instead dazed for 5d6 rounds. An argus can't use this ability in the same round it uses frightful presence. The save DC is Charisma-based. An argus takes no distance penalties on Perception checks.An argus is an ancient creature related to the titans, transformed by a deity into a vigilant and restless sentry, usually as a punishment for some affront or rebellion. Within its hideous and misshapen body lies a lonely heart that craves music and beauty to comfort it in its forlorn and unending vigil. It might talk peaceably with visitors if they promise to sing songs or tell stories (and it believes its guests don't intend to harm it or steal what it guards). If insulted or mocked, an argus is quick to anger, dispatching foes so it can go back to brooding in peace.
An argus stands 25 feet tall and weighs 18,000 pounds.